WEEK 1
WEEK ONE
!the beginning of the end
That’s what’s playing on repeat on a tape recorder, when the survivors come to.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
oh! that's a baseball
Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
!week one objectives
➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
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sewer diving.
oh! that’s a baseball
the beginning
What a thing to be asked.]
I don't know. Is Dr. Brenner your director?
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He tries not to stare, blinking, then casting his look askance, trying to figure out how to answer that.]
Director? He... he's in charge of the lab. [So, yes, technically, but-] ...You really don't know who he is?
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sewers.
That's okay. We Melusines have pretty sharp senses, so I'll help lead the way for both of us.
[ Though he might have to walk a smidge slower to account for her shorter legs....sorry about that. ]
Are you scared of the dark at all?
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Henry shudders out a breath, steadying himself. Yes, she seems very petite and child-like, but she also seems fairly confident — more so than him right now, and he appreciates that. Borrows a bit of it. He'll ask about a "Melusine" later, but first-
Shakes his head.]
Not normally. I just don't want to run into another one of those... things. [Whatever had happened to Dr. Bei.] She looked awful.
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the beginning!
[ She guesses it does sort of give that vibe, with the wristbands and the being tasked with something, but her head tilts at the way he words it, setting her gloved hands on her hips. ]
This is a shitty laboratory, if that's the case.
[ It's not even a lab! It's just a house! How are they supposed to get any reliable data here? Some scientists they must be. Psh. There's some bitterness to her tone, though it doesn't seem to be directed at him at all — her nose sticks up proudly. ]
What do you mean by "Dr. Brenner?"
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Yeah. I just don't understand why else I'd be put here.
[If not for an experiment. He fidgets with his hands when she intones bitterly, and holds her chin up proudly.]
Dr. Brenner, he's the one who runs the lab...? [Henry is hoping(?) that the name provides some context, even if they're not in the lab. Otherwise, he has no idea what's going on. And that's frightening on its own.] Head scientist. He usually tells me what's going on.
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setting up camp
Sure. I'm gathering some clothes that we can use as padding for sleep outside. Want to help me carry things?
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I don't mind at all. [An addendum, to make himself feel more useful right now-] I might not look like much, but I can carry a lot, so don't hold back.
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explore the basement;
It doesn't sound like one of you.
[Not "one of us." Suspicious and watchful as she's been, she can't say that she's seen anyone else come down these stairs. Someone might have been able to sneak by, but the noises are all wrong. She looks back at Henry.]
You don't look very tough. [ok we're just going to say it] But that doesn't always mean anything. Are you strong?
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Uhm.
[HELP she's right but she doesn't have to say it]
I guess that depends on what you mean by strong... If it's something dangerous, I can do my best to keep it at bay. Buy you some space.
[Maybe this is very hilarious, this little noodle teen saying this to her.]
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oh! that's a baseball
???
She peers over his shoulder-- wait. checks the height chart--
Okay no, she peers around his shoulder, tilting her head.]
What, you don't like peanuts?
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Jolts a little, surprised by her presence, then looks vaguely abashed.]
Oh, it's not that, it's just-
[He doesn't want to sound like a picky eater in this situation. He really isn't. But the truth is not any less pathetic.]
...I'm allergic to nuts. [help]
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1/2
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basement!
Huh. I hear 'em, too. Wanna check it out?
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Glances at the newcomer, nodding with a frown.]
Yeah. Better with the two of us instead of just one.
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beginning
Who's Dr. Brenner? [ A beat. ] I don't know what this is. If it's an experiment it doesn't make any sense...
[ He perks up as if something's just struck him, though, and Mark offers Henry a smile. ]
Uh, my name's Mark, though. What's yours?
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I’m Henry. Are you— are you okay?
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blue liquid
[ Look, Gallagher comes from the Land of Dreams. Some of the food and drink there can look pretty odd, to say the least. He's mixed drinks that a lot of people would never even be able to imagine in their wildest — well, dreams.
Even he's taken aback that that's where this kid's mind went first.
Nonetheless, he moves closer to give the liquid a careful inspection. ]
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I... I don't know. Maybe it's something to help us?
[He holds it out, this lava-lamp-ass looking thing, and the blue liquid inside moves around viscously.]
It's in here with the rest of the supplies, so.
[Though... why should this ring familiar, he wonders.]
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1/2
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that's baseball
So he's rifling for food alongside Henry, though he's only really looking for himself right now. If they find a stash, the rest of the group is welcome to it, but— ]
I'm calling dibs if we find any good shit.
[ Whatever "the good shit" is. He wrinkles his nose at the peanuts. ]
You can keep those, though. Don't want 'em.
[ He wasn't offering??? ]
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At least the peanuts are safe with him.
...For the little good it does him.]
I can't eat them anyway.
[And he wasn't offering!!]
You know... Maybe you should share the "good shit" with some of the others, too?
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1/2
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beginning
[ does he know what's in there? no. but he knows that you shouldn't drink it. Which may be rich coming from a guy who has drank many nutrition drinks found laying on the floor in the hazy space between realities, but at least those weren't glowing blue. ]
I don't know what it is... but we're supposed to deliver it to San Francisco if we want to get out of here.
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Wait, so this is the special container the message was talking about?
[It is very blue, isn't it. Now he feels double silly for suggesting they take a drink of the very thing they were supposed to deliver.]
...What do you think it is? [Suddenly holding onto it with a bit more... conscious care than before.]
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sewer diving
That's all right, I can't see a thing either. Between the both of us, we may be able to proceed... cautiously? [ We can hope. There's no real guarantee here. ]
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But then she squeezes his hand back and he just sort of lets that anxiety drain free — some of it, anyway.]
Maybe the whole group should hold hands and form a line. Stop us from falling in, like that one guy.
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