WEEK 1
WEEK ONE
!the beginning of the end
That’s what’s playing on repeat on a tape recorder, when the survivors come to.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
oh! that's a baseball
Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
!week one objectives
➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
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I don't mind at all. [An addendum, to make himself feel more useful right now-] I might not look like much, but I can carry a lot, so don't hold back.
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[ He was planning to just go back and forth carrying items, but this will speed up the process. Soujuurou points to the racks of apparel, mostly jerseys and t-shirts but some sweaters too. ]
I'll grab the stuff on the right and you can take the left side. There's this awning on the sides of the field we can sleep under.
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Sure. Um, what's your name...?
[Just. Casually. This is fine.]
I'm Henry.
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My name is Soujuurou. [ he's still caught off guard but he regains his cool quick as he huddles the clothes to his chest with both arms. ] Good to meet you too, circumstances aside.
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[And maybe he catches sight of that surprise, or maybe he just realizes belatedly he should offer some kind of haphazard explanation, and he bumbles out-]
This is me. I mean, it's my powers doing that. Sorry, I should have said that first.
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[ it's a very matter of fact explanation. the fact that he can do this is somehow less surprising than him using it so publicly. ]
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[Now he's not so sure.]
I... maybe. [It's not like what he can do is public knowledge either, and the government is making sure of that, but.] I just thought this is why... I was brought here?
[aaaaa]
So there wasn't much point in keeping it secret.
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[ though that makes him wonder why he was brought here over aoko or alice. ...then again, they aren't especially helpful toward others if there isn't some benefit to them. that must be it. ]
Well, thank you for trusting me. We should get moving.
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Of course. We should all try our best to work together, right?
[Anyway, he'll lead them out since he's the one carrying more, and therefore his load is more unwieldy. Out they go!]
What is it you do?
[Does he have... powers...]
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[ He probably shouldn't say it's because he met people. Aoko and Alice aren't here, but he wants to be mindful of their privacy. They would be very crossed with him even in spirit. ]
I've been told I'm a good runner though.
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So… you think you were brought here because you can run well?
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Running fast is an important skill. It's saved my life and others a couple times actually.
[ he's not defensive! (maybe a little) ]
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I didn't mean that it wasn't. I can't run for very long without getting winded, so that's- [uhhhhh] -pretty impressive.
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If you'd like I can help teach you some breathing techniques. If a bad situation comes up, we may need to get out as fast as we can.
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Sure. That makes sense, in case something really goes bad.
Are you on a track team or something and know all the tricks of the trade...?
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[ the co-captain did offer to give him lessons, which was nice! but-- ]
I grew up and lived in the mountains all my life. Physical training was part of my daily routine since I was a child.
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The mountains? Where are you from? [With a name like his, it sounds like...] Japan?
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What about you Henry? I'm guessing you're from a Western country?
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[-he manages, finally hauling this last bit out of the doorway of the giftshop. The rest of the trek back to camp shouldn't be too difficult.]
I'm from America. The state of Indiana. Though I've never lived in a big city, only small towns. Must be exciting for you.
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It's been overwhelming, if I'm honest, but I'm happy with the choice I made. My world has expanded so much in a short time. [ His eyes flicker to the floating items then back to Henry. ] Were you born with your powers or did you train to have them?
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Um... If I explain that, you're going to think I'm crazy.
[...Well, given the situation at hand. Maybe not quite as crazy.]
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I won't. But, you don't have to tell me anything you don't want to either.
[ if henry wants a way out of this, there it is. ]
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It's... more like I don't really get to explain it to many people, so I don't know how to start. [From the beginning. Vaguely.] Long story short, I found myself trapped in an alternate dimension for a short while; but when I returned, I was changed.
I had these powers.
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[ He's just spit-balling. If Aozaki or Kuonji were here they would certainly have a better idea of how that could happen to someone. All Soujuurou can do is accept what Henry says on its face and accept it as the truth. ]
I couldn't begin to speculate how something like that happens, but I'm sure they must be useful. [ hm... ] Do you think maybe we've been trapped in an alternate dimension?
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Uh-huh. My blood type's different than that of a normal person, apparently. I don't know if that's all that makes the difference or if there's something... more- [That Shadow, huge and all-consuming, in which he would always lose himself in.] -but that's the lab's best guess.
[But he blinks, wondering at the question. They're nearing camp, now, and Henry telekinetically rearranges the floating items by size, so they can set them down in an organized way.]
Could be? It's definitely a version of "my" Earth, and I guess yours, too. But some of these people seem like they're from even farther away.
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