week 8
WEEK 8
da boaty
For the remaining survivors, the path ahead is relatively straightforward, even if it means they’re going to have to become seafarers to get there. There’s only one last destination to get to, and that’s Alcatraz, or what used to be a historic prison on an island many, many years ago in this world.
As the group will have already discovered, there are a number of abandoned boats nearby the campsite which have fuel that can be siphoned; there should be a boat that’s big enough for everyone to squeeze onto. The even better news? The ride is only a short, crisp fifteen minutes in the bay’s morning fog.
Upon getting to the island, the group will notice that while the buildings of the prison definitely shown signs of wear and tear… it’s not as bad as some of the other buildings they’ve come across on their trip. Perhaps the isolation by water has kept the prison from deteriorating to a more extreme state, and kept increased threats over the years from getting in…
The doors to the prison are unguarded and unlocked, and interestingly, unpopulated. Whatever used to roam these halls is no more: you can hear some distant growling a far ways away from where you are, but it is almost as though anything that could make a sound has all been concentrated into some distant part of the prison somehow.
And similar to the bunker the group stayed in all those weeks ago, it seems that there’s electricity here, if the lights are anything to go by. Lines of individual cells are abandoned and empty, and yet, light burns in each of them.
Venturing further into the prison, the party will come across a printer stationed in a guard’s office, that seems to have a litany of papers strewn about it, as if things had been printed and left there to fall off the stand… searching through them, there’ll be some puzzling messages typed out on them. Who could have written these?
As the group will have already discovered, there are a number of abandoned boats nearby the campsite which have fuel that can be siphoned; there should be a boat that’s big enough for everyone to squeeze onto. The even better news? The ride is only a short, crisp fifteen minutes in the bay’s morning fog.
Upon getting to the island, the group will notice that while the buildings of the prison definitely shown signs of wear and tear… it’s not as bad as some of the other buildings they’ve come across on their trip. Perhaps the isolation by water has kept the prison from deteriorating to a more extreme state, and kept increased threats over the years from getting in…
The doors to the prison are unguarded and unlocked, and interestingly, unpopulated. Whatever used to roam these halls is no more: you can hear some distant growling a far ways away from where you are, but it is almost as though anything that could make a sound has all been concentrated into some distant part of the prison somehow.
And similar to the bunker the group stayed in all those weeks ago, it seems that there’s electricity here, if the lights are anything to go by. Lines of individual cells are abandoned and empty, and yet, light burns in each of them.
Venturing further into the prison, the party will come across a printer stationed in a guard’s office, that seems to have a litany of papers strewn about it, as if things had been printed and left there to fall off the stand… searching through them, there’ll be some puzzling messages typed out on them. Who could have written these?
da prisony
No further instructions come from the doctor, but as this is the last place on the map, and as the party may be emboldened by the strange messages they’ve found, it’s only a matter of time before the party finds the place they’re destined to go: the warden’s quarters. Much of the previous infrastructure has been replaced by futuristic looking machinery and tubes, some filled with similar looking liquids to the one the party has been carrying all this time.
And as the party enters… something strange happens with the bracelets they’ve all been carrying.
From each bracelet of a deceased party member, a hologram begins to be projected, three dimensional and semi-corporeal. They are not completely solid, but can be touched: they will disperse into pixels and reform if hugged or hit too hard. For those who have been waiting here for the rest of the party, they’ve finally found a way out of the machines and into a place they couldn’t access before. Reunite, hug, cry! Catch up!
As the doctor is still nowhere to be found, and it’s difficult to tell what you’re supposed to do with the ‘cure’ you’ve lugged all this way, you might as well spend some time sniffing about. As promised, there does seem to be an identical portal to the one that had been in Dr. Bei’s house. There are plenty of cots to sleep in, and the food here, while bland as it is mostly rations and nutritional bars, is abundant.
Deceased characters retain the ability to conjure holograms of items and images, and alive characters gain this ability through their bracelet. Neat!
And as the party enters… something strange happens with the bracelets they’ve all been carrying.
From each bracelet of a deceased party member, a hologram begins to be projected, three dimensional and semi-corporeal. They are not completely solid, but can be touched: they will disperse into pixels and reform if hugged or hit too hard. For those who have been waiting here for the rest of the party, they’ve finally found a way out of the machines and into a place they couldn’t access before. Reunite, hug, cry! Catch up!
As the doctor is still nowhere to be found, and it’s difficult to tell what you’re supposed to do with the ‘cure’ you’ve lugged all this way, you might as well spend some time sniffing about. As promised, there does seem to be an identical portal to the one that had been in Dr. Bei’s house. There are plenty of cots to sleep in, and the food here, while bland as it is mostly rations and nutritional bars, is abundant.
Deceased characters retain the ability to conjure holograms of items and images, and alive characters gain this ability through their bracelet. Neat!
da doctory
It might have felt like the doctor had abandoned you all, but she appears herself as a hologram eventually, simply to give a final message. As the residents here have already discovered, she seems an intimidating and cold woman, as her messages would have given off.
… and not even a thank you! Well, to be fair, she didn’t expect to be alive at this point to thank them, so maybe that plays a role. But, it’s as she says: they’ll need to wait a few days before they’re able to make it back to where they came from. Might be a good time to discuss where and when you’ll be going…?
… and not even a thank you! Well, to be fair, she didn’t expect to be alive at this point to thank them, so maybe that plays a role. But, it’s as she says: they’ll need to wait a few days before they’re able to make it back to where they came from. Might be a good time to discuss where and when you’ll be going…?
after that
Hello. Are those comfortable?
no subject
no subject
Do you want to?
no subject
I think I will. [ and he does! ] A good joke also knows when to end.
no subject
Is that something you learned from your friends, too?