biteys: (Default)
NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-08-03 09:54 am

week 6

WEEK 6


!
home, home on the range

Last week’s events have understandably driven the group off the intended course — so this week will be about righting your little forest-beach-detour.

However, it seems the rain that began at the tail end of last week hasn’t quite let up yet. Mercifully(?), the worst of the storm looks to be over, which means the party will only have to be mildly soggy instead of fighting for their lives against daunting sheets of rain.

Perhaps due to a combination of poor weather, overexertion, and lingering germs in any of the places everyone’s been traveling through, Leontuzzo Bellone and Mark Grayson come down with the flu.

Covering a wide area of land between the lighthouse and the next marked place on the map are a series of abandoned farms and vineyards. Fruit trees and grapevines have all been left to grow (and overgrow) naturally, and with the party passing through at the height of summer, there are plenty of fresh peaches and grapes to be plucked from the foliage on the way. The rain has made the ground muddy and sticky, which may lead to some unfortunate falls…but maybe it’s worth it for a tasty treat.

Also in the abandoned farms are, of course, farmhouses and barns. There are stray farm animals here and there who have happened to survive through sheer luck, though there are no human inhabitants. No living ones, anyway: there are only skeletons, telling the tale that people died here long ago, perhaps of natural causes. One can only hope they did not succumb to the virus as so many others have. There are medicine cabinets inside the houses that have standard things like painkillers, cough syrup, and things of that nature, so it might be a good time to stock up.

As characters linger in the farms, they’ll also notice another side effect of their bracelets: throughout the entire week, they’ll be empathically linked to the other survivors, being able to feel their emotions as strongly as they would feel their own.


city escape
Once the group passes through farm country, you’ve finally made it to the outskirts of your destination, San Francisco. The map seems to suggest that you should travel along the east outskirts of the town along the bay, rather than directly through it — similar to how the party had stayed to the edges of Los Angeles.

Hordes here are similar to the ones in LA, though with the added difficulty that San Francisco is very hilly. Groups of zombies will chase the survivors uphill and downhill: they seem to have limitless stamina, so running up the hills and hoping for the best isn’t the best strategy. Conversely, they run full speed down the steep declines of San Francisco roads, which can lead to them completely wiping and possibly knocking you down with them.

Several zombies are also special: of the zombies that attack downhill, a handful have retained enough intelligence to simply stand or sit on abandoned skateboards and bikes, which increases their speed greatly. Of the zombies that prefer to attack uphill, they’ve learned that throwing anything they can find at their prey may slow them down — pieces of glass, bricks, and even shoes might be thrown at the survivors.

Henry Townshend attracts the attention of zombies in these hilly zones, forcing the need for a City Escape™.


fisherman's wharf + pier 39

Towards the end of the week, as characters continue taking the long way around San Francisco, they’ll eventually end up at the northeastern section of the city. More specifically, Pier 39, and the harbors it borders.

Here, after all the rain and gloom, the weather is a bit clearer, allowing characters to look out into the bay and see some marine wildlife that has kept away from the virus; there are hundreds of sea lions and seagulls here, though because they stay down on the rocks below the pier, the sounds of waves crashing drown out their incessant barking.

There are a number of abandoned shops here, and similar to the mall the group traversed weeks ago, many of the stores seem to be looted, but there are still goodies to be found here and there. With the wide variety of goods, from music boxes to candy to jewelry, there’s sure to be something that tugs on the heartstrings you’re all sharing this week.

Take a look around, find a souvenir, and maybe pick what store you’re going to be camping out in for the night?

This week, Ninety-Nine is infected.


irreversal: 🧃 teen (97)

[personal profile] irreversal 2024-08-13 12:20 am (UTC)(link)
[ She's just about ready to turn on her heel and walk off when he asks her to wait, and she glances over at him once more, an eyebrow quirked, then— ah. She could find somewhere else to sit; it's better for him to get rest.

But instead of saying no outright, knowing that Mark would all-too-easily acquiesce to whatever she says and that would be that, she folds her arms and cants her head to one side. ]


Mark. Are you offering because it's the nice thing to do? Or because you want to sit together?

[ Be direct!!! And to be fair, it could be both, but he should say as much! ]
titlecard: (032)

[personal profile] titlecard 2024-08-14 05:07 am (UTC)(link)
[ Help him. His reaction is delayed as his brain takes that extra moment to properly absorb her words and then his eyes are widening, fully awake. (And of course his cheeks are tinged with a blush now, too.) ]

Because it's the nice thing to do! [ He hugs his knees to his chest properly, see, he's making room for her.

A beat, because he might have just protested a little too much. ]


I wouldn't mind getting to sit together, though. But only if you want to...

[ Which, well. He wants to. Mostly because he has his goodbyes to say, even if he may or may not be explicit about what they really are in the moment. ]
irreversal: 🧃 teen (82)

[personal profile] irreversal 2024-08-23 07:04 pm (UTC)(link)
[ Help him, indeed. Despite everything, despite how tired she feels - maybe especially because of how tired she feels - Shoko can't help but chuckle at his response, even quietly so. ]

You really are a nice guy, Mark.

[ But, with that, she does just... plop herself onto the couch beside him with a sigh, then stretches her arms. ]

Heey, this is pretty nice, for an old abandoned couch.
titlecard: (033)

[personal profile] titlecard 2024-08-28 06:17 am (UTC)(link)
[ A soft little smile at the notion that he's a nice guy. He's trying... He doesn't really want to be anything but, so he's going to cling to this for as long as he can.

The part where he doesn't know how much longer he can cling onto it is the part where he knows he's dying before they leave this farm — but, that isn't just yet. Right now he's a nice guy, and he's sharing a couch with Shoko, burying himself into his corner to give her the space to settle.

Mark's smile broadens slightly at the reference to the couch's quality. ]


Right? I wonder if it's that way because it actually is nice, or if it's because it's been a bit since any of us have really gotten a chance to be on a couch. [ Who knew that, after a lifetime of growing up in a house with couches, he'd suddenly see them as a luxury, but. ] Maybe both?