biteys: (Default)
NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-08-03 09:54 am

week 6

WEEK 6


!
home, home on the range

Last week’s events have understandably driven the group off the intended course — so this week will be about righting your little forest-beach-detour.

However, it seems the rain that began at the tail end of last week hasn’t quite let up yet. Mercifully(?), the worst of the storm looks to be over, which means the party will only have to be mildly soggy instead of fighting for their lives against daunting sheets of rain.

Perhaps due to a combination of poor weather, overexertion, and lingering germs in any of the places everyone’s been traveling through, Leontuzzo Bellone and Mark Grayson come down with the flu.

Covering a wide area of land between the lighthouse and the next marked place on the map are a series of abandoned farms and vineyards. Fruit trees and grapevines have all been left to grow (and overgrow) naturally, and with the party passing through at the height of summer, there are plenty of fresh peaches and grapes to be plucked from the foliage on the way. The rain has made the ground muddy and sticky, which may lead to some unfortunate falls…but maybe it’s worth it for a tasty treat.

Also in the abandoned farms are, of course, farmhouses and barns. There are stray farm animals here and there who have happened to survive through sheer luck, though there are no human inhabitants. No living ones, anyway: there are only skeletons, telling the tale that people died here long ago, perhaps of natural causes. One can only hope they did not succumb to the virus as so many others have. There are medicine cabinets inside the houses that have standard things like painkillers, cough syrup, and things of that nature, so it might be a good time to stock up.

As characters linger in the farms, they’ll also notice another side effect of their bracelets: throughout the entire week, they’ll be empathically linked to the other survivors, being able to feel their emotions as strongly as they would feel their own.


city escape
Once the group passes through farm country, you’ve finally made it to the outskirts of your destination, San Francisco. The map seems to suggest that you should travel along the east outskirts of the town along the bay, rather than directly through it — similar to how the party had stayed to the edges of Los Angeles.

Hordes here are similar to the ones in LA, though with the added difficulty that San Francisco is very hilly. Groups of zombies will chase the survivors uphill and downhill: they seem to have limitless stamina, so running up the hills and hoping for the best isn’t the best strategy. Conversely, they run full speed down the steep declines of San Francisco roads, which can lead to them completely wiping and possibly knocking you down with them.

Several zombies are also special: of the zombies that attack downhill, a handful have retained enough intelligence to simply stand or sit on abandoned skateboards and bikes, which increases their speed greatly. Of the zombies that prefer to attack uphill, they’ve learned that throwing anything they can find at their prey may slow them down — pieces of glass, bricks, and even shoes might be thrown at the survivors.

Henry Townshend attracts the attention of zombies in these hilly zones, forcing the need for a City Escape™.


fisherman's wharf + pier 39

Towards the end of the week, as characters continue taking the long way around San Francisco, they’ll eventually end up at the northeastern section of the city. More specifically, Pier 39, and the harbors it borders.

Here, after all the rain and gloom, the weather is a bit clearer, allowing characters to look out into the bay and see some marine wildlife that has kept away from the virus; there are hundreds of sea lions and seagulls here, though because they stay down on the rocks below the pier, the sounds of waves crashing drown out their incessant barking.

There are a number of abandoned shops here, and similar to the mall the group traversed weeks ago, many of the stores seem to be looted, but there are still goodies to be found here and there. With the wide variety of goods, from music boxes to candy to jewelry, there’s sure to be something that tugs on the heartstrings you’re all sharing this week.

Take a look around, find a souvenir, and maybe pick what store you’re going to be camping out in for the night?

This week, Ninety-Nine is infected.


bicth: (pic#17160401)

[personal profile] bicth 2024-08-09 07:04 am (UTC)(link)
[ She gives her a Look before obeying, looking like a kid who got caught taking something out of the cookie jar. Right as she puts her hand down, her regeneration pushes out a chunk of the glass with a tink as it clatters to the asphalt, just as Shoko sends the bottle flying.

Aaaaand for once, something good happens, and there's a cacophony of moans from the zombies as they begin to catch fire. Hella pumps her fist in the air — but only as high as their cover will allow. Whooping, she cheers while they have the cover of the chaos down below to muffle it: ]


Go go go!

[ This is awesome. Taking out enemies in style!! For a second, she almost forgets they're fighting for their lives. ]

You got another one?
irreversal: 🧃 teen (8)

[personal profile] irreversal 2024-08-12 10:43 pm (UTC)(link)
[ Shoko seems pleased with herself as the makeshift bomb properly ignites, feeling a sense of accomplishment for the fact that for once, she's not just being sequestered into the sidelines. That she can make a real impact, instead of waiting around until someone comes to her with injuries.

And so she pulls another bottled out of her bag... ]


Just one more. Wanna do the honors?

[ No doubt Hella would make it count, but there's also a bit of a spark in Shoko's eyes that says she wants to be the one to throw it... ]
bicth: (pic#17160403)

[personal profile] bicth 2024-08-20 10:33 pm (UTC)(link)
Hmm... how about this?

[ Hella can se the little twinkle in her eye... and also, she remembers what Shoko had been saying about wanting to do something for the group. With the zombies already on fire, she guesses there isn't much of a risk in letting them be target practice.

And besides... though she never shows anyone, she knows what it is to want to be the one doing the protecting. Serendipitously, being brought to a world so similar to her own has it's perks, and she knows just what to do that'll make everyone happy. Her chin tilts up, her grin turning wicked. ]


I'll teach you the proper way a Syndican tells someone to fuck off. [ Instead of taking the bottle herself, she lets her head peek above the car briefly to scope out the terrain, burrowing back down once she's gotten a good look — though not for long. She's quick to pull at the sleeve of Shoko's clothes, pointing further down the hill. ] See that car with the broken windows?

[ Yes, this is going where she likely thinks it's going at this point. One gets the sense blowing up cars is a Syndicate state sport with the eagerness with which Hella suggests they do it. ]

Try and hit it, and it'll go boom! They won't know what hit 'em!
irreversal: 🧃 teen (73)

1/2

[personal profile] irreversal 2024-08-23 08:33 pm (UTC)(link)
[ Oh, she does so like getting people to fuck off. Usually it's just Geto and Gojo who get that kind of treatment from her, buuuuuut the opportunity to tell a whole gaggle of zombies to fuck off is pretty irresistible. So Shoko listens dutifully, giving Hella her full attention, and quickly catches on. ]

Eh? You want me to blow up a car?

[ Couldn't that possibly attract even more zombies from elsewhere, with the commotion it'd stir? Besides, blowing shit up tends to be more Gojo's thing, it's way too flashy for her, but... ]
irreversal: 🧃 teen (75)

[personal profile] irreversal 2024-08-23 08:42 pm (UTC)(link)
[ ...Well, fuck it. She could use the spectacle, and maybe the aftermath will draw other zombies in well enough that they'll have a clearer path to where they need to go, assuming they can get out of here safely, which—

She glances at Hella.

Yeah, they'll definitely get out of here safely. Shoko has faith in her, and if nothing else, she knows Gojo could clean up after them. He can never let anyone else be the flashier than him, of course. ]


Well, okey-doke, Hamu-chan!

[ With a thumbs-up given with her free hand, Shoko grips her last makeshift bomb firmly and winds her arm back and then acts as if to throw the bottle a few times in the proper direction, as if to practice the swing of her arm. It's only after a few more repetitions that she finally takes her lighter out to set the cloth ablaze. ]

Here goes!

[ Yeet! Shoko throws the bottle at the aforementioned car, and it's not a perfect throw, but it still gets the job done as the molotov cocktail drops through the opening left by the broken rear window. They should probably take cover, huh— ]