week 4
WEEK FOUR
road trip!
As the doctor mentioned, the next leg of your trip is quite long, so walking isn't advised; hopefully, you've all secured alternative methods of travel between the abandoned cars and the wild pack of horses you found last week.
These cars are long abandoned, and most of them still have things like CDs and magazines in the gloveboxes and trunks - so at least you’ll have some entertainment for the trip! Conveniently, music you can find comes from the year 2024 and earlier, because in the Turnout universe, CDs were still widely a thing in modern times because I said so.
Be aware that there are not enough cars and horsies for everyone to go solo; you’ll need to group up and decide who’s driving! And, more notably...
Your drive won't be entirely peaceful! There are bound to be some zombies littering the street, which characters will need to clear in order to keep going. Whether that's through running them over, sniping them with your newfound long-range gun skills, or doing it the old fashioned way by hopping out of the car and beating them to a pulp, they've gotta move! Be careful not to let the horseys get bit.
These cars are long abandoned, and most of them still have things like CDs and magazines in the gloveboxes and trunks - so at least you’ll have some entertainment for the trip! Conveniently, music you can find comes from the year 2024 and earlier, because in the Turnout universe, CDs were still widely a thing in modern times because I said so.
Be aware that there are not enough cars and horsies for everyone to go solo; you’ll need to group up and decide who’s driving! And, more notably...
Your drive won't be entirely peaceful! There are bound to be some zombies littering the street, which characters will need to clear in order to keep going. Whether that's through running them over, sniping them with your newfound long-range gun skills, or doing it the old fashioned way by hopping out of the car and beating them to a pulp, they've gotta move! Be careful not to let the horseys get bit.
respite
Whether or not you were suspicious of whatever the “SAFE” marked on the map was supposed to mean, when you come to the coordinates that are marked, you’ll be in front of a door that opens down into the earth — it's a bunker. The entrance is slightly hidden by foliage, seemingly intentionally so.
Inside, it’s obvious this place is not like the places you’ve been traveling to thus far. It’s clean, well stocked, and nicely furnished. Judging by the pictures on the wall, it’s a safe house that’s been used many times by Dr. Bei and her five associates. So, it was built by a bunch of super nerds surviving the apocalypse, meaning that it's pretty well fortified and self sufficient. It seems like the Doctor must have been here at least a few weeks ago, judging by the dust levels and quality of the food.
That means there’s clean running (and hot!) water, as well as a freezer that’s stocked up with some raw meat, vegetables, and a rare ice cream treat. Also in the kitchen are some seasonings and other staples: flour, rice, etc. There are cooking utensils too, of course! Characters well versed in cooking may just be able to throw together a nice feast for everyone.
There’s also, you know. Alcohol. Not a ton of mixers, though!
It seems like the nerds had simple things for means of entertainment: there are some party and card games hidden away in drawers — think pictionary, uno and twister, or other such party games. Of course, only your imagination is holding you back: while you have a safe place to rest, it might be easier to let loose and have fun.
The six rooms in the bunker all have one bed and a connected bathroom - each one is identical but decorated with sparse things, like stray trinkets or a picture frame. Only Dr. Bei's really has anything different about it, because in it, there's still a working computer.
Characters will be able to open basic programs like wordpad, MS paint, or iTunes for music purposes. Like everyone who had iTunes, she has U2 songs on there. There's still no internet, but there are some saved messages from her and another colleague using an alternative connection method.
While exploring, characters can discover a chat log between ♛, which appears to be Dr. Bei's display name, and ♝, another user.
Aside from the beds in the six rooms, there are also sofas and armchairs to rest on.
Inside, it’s obvious this place is not like the places you’ve been traveling to thus far. It’s clean, well stocked, and nicely furnished. Judging by the pictures on the wall, it’s a safe house that’s been used many times by Dr. Bei and her five associates. So, it was built by a bunch of super nerds surviving the apocalypse, meaning that it's pretty well fortified and self sufficient. It seems like the Doctor must have been here at least a few weeks ago, judging by the dust levels and quality of the food.
That means there’s clean running (and hot!) water, as well as a freezer that’s stocked up with some raw meat, vegetables, and a rare ice cream treat. Also in the kitchen are some seasonings and other staples: flour, rice, etc. There are cooking utensils too, of course! Characters well versed in cooking may just be able to throw together a nice feast for everyone.
There’s also, you know. Alcohol. Not a ton of mixers, though!
It seems like the nerds had simple things for means of entertainment: there are some party and card games hidden away in drawers — think pictionary, uno and twister, or other such party games. Of course, only your imagination is holding you back: while you have a safe place to rest, it might be easier to let loose and have fun.
The six rooms in the bunker all have one bed and a connected bathroom - each one is identical but decorated with sparse things, like stray trinkets or a picture frame. Only Dr. Bei's really has anything different about it, because in it, there's still a working computer.
Characters will be able to open basic programs like wordpad, MS paint, or iTunes for music purposes. Like everyone who had iTunes, she has U2 songs on there. There's still no internet, but there are some saved messages from her and another colleague using an alternative connection method.
While exploring, characters can discover a chat log between ♛, which appears to be Dr. Bei's display name, and ♝, another user.
Aside from the beds in the six rooms, there are also sofas and armchairs to rest on.
oops all memshare
While within the safe house, your bracelets will start acting strange. It might have to do with being underground, or perhaps just the highly advanced technology at work down here, but at inopportune times, you’ll find your mind linking with other party members’, especially when initiating physical contact.
When connected to another survivor, you may exchange memories, which may come with 1) the physical sensations you felt at the time, 2) the emotions you felt at the time, or 3) the thoughts you had at that time. Players can be creative with this mechanic and have the memshares be like watching a movie, or physically acted out — whichever is your preference. There’s no prerequisite on the type of memory that might accidentally spill over, and characters may share multiple memories with one person.
According to the map's schedule, you have some time to rest your weary feet from the long ride… you’re not scheduled to leave for two or three days. It seems the Doctor might want you to fill up and face the second half of the trip with your most well rested selves. So, why not relax while you can? What’s the worst that could happen???
When connected to another survivor, you may exchange memories, which may come with 1) the physical sensations you felt at the time, 2) the emotions you felt at the time, or 3) the thoughts you had at that time. Players can be creative with this mechanic and have the memshares be like watching a movie, or physically acted out — whichever is your preference. There’s no prerequisite on the type of memory that might accidentally spill over, and characters may share multiple memories with one person.
According to the map's schedule, you have some time to rest your weary feet from the long ride… you’re not scheduled to leave for two or three days. It seems the Doctor might want you to fill up and face the second half of the trip with your most well rested selves. So, why not relax while you can? What’s the worst that could happen???
no subject
[ Well, so much for that. He's more concerned that she bore witness to such a gruesome moment than the actual moment in itself. It was never something he kept secret or intended to be one, but why make a spectacle of it? He doesn't need people to know about the darker things in his life. ]
Well... I know you might think I'm crazy, but what you saw is real. I was killed. However, I was brought back to life. Or well, maybe it's more that my death was undone. I don't actually know all the details.
[ Kuonji told him and Aoko what they needed to know and nothing else. Only her and Touko will ever recall the full events of that night. For Aoko and him, it's more like some distant dream they vaguely recollect if at all. He never even had a moment to register the shock on her face before... he's never seen her so pale, eyes struck with cold terror. Poor Aoko. ]
no subject
Unfortunately for Soujuurou, there's just no escaping this, and for all that Shoko usually appears collected and nonchalant, there's also no denying the emotion on her features when she simply reaches out and grabs him by the collar. She shouldn't get so worked up - and she wouldn't - but with everything else that's been going on, with all of the other memories she's seen, lately, it's— well, fucked up, is what it is.
And it's just like him, to seem more concerned about the fact that she'd seen this memory, rather than the fact that he had once before been a dead man. How? How? It's not possible to come back from the dead, short of being, say, an all-powerful sorcerer who can turn into a cursed object after death and incarnate in that way... ]
Can't you... [ Her voice drops low, quiet. ] Sound a little more worried about yourself?
[ He's a nice guy. Too nice, almost. She'd just watched him die, yet he doesn't seem bothered by the fact that he has such a memory to begin with. ]
How did you even end up like that...? Who were you fighting?
[ she thought he was just a somewhat normal guy in an incredibly abnormal situation, but what does she know? Very little, as it turns out. ]
no subject
Another witch, Touko, the older sister of Aoko - the girl you saw that is. She was in danger... I had to save her. I promised.
[ He knew rushing into that field could very well mean Touko would kill him, because she warned him as much the night before. But he couldn't abandon Aoko or Alice to the certain death they chose to walk into. He sets his hand on Shoko's, covering the hand gripping his collar in anger, and his look is nothing but sympathetic to her rage. ]
It's ok. I'm alive Shoko. It was undone with magic.
no subject
But it's his attitude that stirs her past her usual nonchalance, in knowing he'd do the same here, that he would put himself in harms way again and again if meant saving another from danger.
It's with a weak touch that her hand lifts, jabbing him so very lightly on the shoulder. ]
Just... Just because it's okay, that it was okay doesn't mean it will be again, you hear me? You escaped death once, but that doesn't mean... [ that he would be so lucky again. ] Don't— do something so stupid on my watch. I swear...
[ Photo taken moments before disaster. ]
no subject
anyway, the thing about this all is... ]
I'm sorry Shoko, but I can't really promise you that. Not with the way things are on this mission.
[ he could get injured or bit or killed and it wouldn't be right to falsely promise her he'll be ok to reassure her. ]
no subject
Damn. It sucks. ]
...Yeah. You're right. Not like I can promise you the same, anyway.
[ Her hand drops away from having jabbed his shoulder, then lifts to press her hand through her hair instead. ]
Sooner or later, I'm sure we'll find ourselves wanting to do something stupid. That's just the way things go.