biteys: (Default)
NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-07-20 09:50 am

week 4

WEEK FOUR


road trip!
As the doctor mentioned, the next leg of your trip is quite long, so walking isn't advised; hopefully, you've all secured alternative methods of travel between the abandoned cars and the wild pack of horses you found last week.

These cars are long abandoned, and most of them still have things like CDs and magazines in the gloveboxes and trunks - so at least you’ll have some entertainment for the trip! Conveniently, music you can find comes from the year 2024 and earlier, because in the Turnout universe, CDs were still widely a thing in modern times because I said so.

Be aware that there are not enough cars and horsies for everyone to go solo; you’ll need to group up and decide who’s driving! And, more notably...

Your drive won't be entirely peaceful! There are bound to be some zombies littering the street, which characters will need to clear in order to keep going. Whether that's through running them over, sniping them with your newfound long-range gun skills, or doing it the old fashioned way by hopping out of the car and beating them to a pulp, they've gotta move! Be careful not to let the horseys get bit.


respite

Whether or not you were suspicious of whatever the “SAFE” marked on the map was supposed to mean, when you come to the coordinates that are marked, you’ll be in front of a door that opens down into the earth — it's a bunker. The entrance is slightly hidden by foliage, seemingly intentionally so.

Inside, it’s obvious this place is not like the places you’ve been traveling to thus far. It’s clean, well stocked, and nicely furnished. Judging by the pictures on the wall, it’s a safe house that’s been used many times by Dr. Bei and her five associates. So, it was built by a bunch of super nerds surviving the apocalypse, meaning that it's pretty well fortified and self sufficient. It seems like the Doctor must have been here at least a few weeks ago, judging by the dust levels and quality of the food.

That means there’s clean running (and hot!) water, as well as a freezer that’s stocked up with some raw meat, vegetables, and a rare ice cream treat. Also in the kitchen are some seasonings and other staples: flour, rice, etc. There are cooking utensils too, of course! Characters well versed in cooking may just be able to throw together a nice feast for everyone.

There’s also, you know. Alcohol. Not a ton of mixers, though!

It seems like the nerds had simple things for means of entertainment: there are some party and card games hidden away in drawers — think pictionary, uno and twister, or other such party games. Of course, only your imagination is holding you back: while you have a safe place to rest, it might be easier to let loose and have fun.

The six rooms in the bunker all have one bed and a connected bathroom - each one is identical but decorated with sparse things, like stray trinkets or a picture frame. Only Dr. Bei's really has anything different about it, because in it, there's still a working computer.

Characters will be able to open basic programs like wordpad, MS paint, or iTunes for music purposes. Like everyone who had iTunes, she has U2 songs on there. There's still no internet, but there are some saved messages from her and another colleague using an alternative connection method.

While exploring, characters can discover a chat log between ♛, which appears to be Dr. Bei's display name, and ♝, another user.

Aside from the beds in the six rooms, there are also sofas and armchairs to rest on.


oops all memshare
While within the safe house, your bracelets will start acting strange. It might have to do with being underground, or perhaps just the highly advanced technology at work down here, but at inopportune times, you’ll find your mind linking with other party members’, especially when initiating physical contact.

When connected to another survivor, you may exchange memories, which may come with 1) the physical sensations you felt at the time, 2) the emotions you felt at the time, or 3) the thoughts you had at that time. Players can be creative with this mechanic and have the memshares be like watching a movie, or physically acted out — whichever is your preference. There’s no prerequisite on the type of memory that might accidentally spill over, and characters may share multiple memories with one person.

According to the map's schedule, you have some time to rest your weary feet from the long ride… you’re not scheduled to leave for two or three days. It seems the Doctor might want you to fill up and face the second half of the trip with your most well rested selves. So, why not relax while you can? What’s the worst that could happen???


parttimesoldier: (025)

[personal profile] parttimesoldier 2024-08-02 07:02 am (UTC)(link)
[Good and bad luck. It’s amazing how much something so nebulous could alter their lives so easily. It feels like they all got a nasty dose of bad luck just getting dragged into this situation, but some of them certainly are getting a more potent taste. And when that friendly touch dissolves into a memory not her own, Suzuha soon comes to realize that Kotoha’s been wrestling with the effects of a bad roll of the dice for most of her life.

It’s a disorienting experience, seeing someone else’s memory first hand—particularly one as chaotic and frantic as this. Suzuha finds herself a little stunned as reality starts fading back in, and she blinks at Kotoha for a moment, disoriented.

And as she meets the other girl’s gaze, her stunned expression shifts to something a little more sad.]


Oh. [She takes a breath.] …I think I get why you wanted us to do this, now.
kototama: (pic#17279175)

[personal profile] kototama 2024-08-05 02:20 am (UTC)(link)
[... Ah. So. That's how it was.

And yet... Kotoha can't deny that there's something a little... relieving about it too. That Suzuha now knows and understands...

Hopefully, that means that Suzuha won't blame herself too much, and that she can help the others understand too.

So Kotoha just swallows, and then nods solemnly.

There's something pleading in her expression when she meets Suzuha's eyes. She can't hurt anyone else. She can't do that again.

And that's why...]