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NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-06-29 09:53 am

WEEK 1

WEEK ONE


!
the beginning of the end

That’s what’s playing on repeat on a tape recorder, when the survivors come to.

Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.

Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.

Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.

Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.

Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.

Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!

The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.

At one point, Puppy falls into the sewage, and loses something they brought from the house.

oh! that's a baseball

Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.

Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.

!
week one objectives

➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
titlecard: (090)

[personal profile] titlecard 2024-07-06 08:42 am (UTC)(link)
[ As she elaborates, his face goes from surprised to concerned to pensive. The public not being fond of people like Hella... Sinners... being detained?? Hella may not be cut up about it, but Mark is extremely not about that, frown deep and brows knitted together. ]

That's messed up. [ His voice is low, a little angry on her behalf. ] They shouldn't be detaining you. They should be... I don't know, paying you, if you're helping out.

[ And here comes the field... Mark gently touches down on the ground, ready for Hella to hop down herself if she wants. ]

... Do you even like that title? "Sinner"?
bicth: (pic#17160404)

[personal profile] bicth 2024-07-07 05:14 am (UTC)(link)
I get paid! But I deserve a raise, if you ask me... ~

[ She sighs with a healthy dose of melodrama, hopping down from his arms and stretching her arms above her head like a lazy cat. ]

As for the name, it is what it is — we were called Sinners way before I was born. But I'm proud to be a Sinner, I don't care what those dipshits think. [ Which is the truth - she has her Sinner status to thank for the very fact that she's still alive at all. ]

Wanna know what makes us different from regular humans? It's probably important for this "mission."
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[personal profile] titlecard 2024-07-08 10:27 am (UTC)(link)
[ Oh! This is all good, then. Mark relaxes as he sees where Hella's more dismissive attitude came from, takes a moment to stretch his arms out a little himself. Not that carrying her caused any strain or whatever, but when in Rome, right? ]

You know, I probably need a raise too. [ Easy grin at the thought. But also like. He probably does.

But also he's smiling because Hella's don't-give-a-shit attitude is kind of infectious? It's nice to be around someone so outspoken and confident — she's almost kind of like Rex in that sense, except not a jerk. ]


But yeah, I'm game. What makes a Sinner a Sinner?

[ Since she likes the term, is proud of it, then of course he's gotta know more! ]
bicth: (pic#17160432)

[personal profile] bicth 2024-07-08 08:02 pm (UTC)(link)
In my world, there's this substance called Mania.

[ She starts with that, eyes widening as she smiles. ]

It spreads from fear and stress, things like that. If you get too much of it — [ She draws a finger across her neck theatrically. ] That's it. You transform into something kinda like that doctor in the basement.

[ Hella has something of a nonchalant attitude about this; Corruptors are a fact of life in her world, and while it's obviously terrible it happens and she doesn't particularly enjoy fighting them, it feels as natural as telling him what the weather is like where she lives. ]

But us Sinners can handle being exposed to way more of it, and we don't turn. Instead, we end up with superhuman abilities.

[ Though she doesn't elaborate on what type of ability she has, there's a certain pride to the way she says it, like she thinks of whatever powers she has as a badge of honor. ]

If I had to guess, that's probably part of why she brought me here.

[ Hoping that she might be similarly immune, perhaps... or something like that. ]
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[personal profile] titlecard 2024-07-09 10:58 am (UTC)(link)
[ Oh... Yeah, the natural way she launches into all of this is really doing a good job of painting a picture of the world she's from. Mark's smile fades, but he's listening. And is maybe a little concerned, judging from the furrow in his brow, but listening.

And taking some quick mental notes on Hella, like how much more sense it makes now that she's kind of flippant about some of this stuff. Not only does she have superpowers, but she's used to a world like this. It's like any other day for her— or maybe not quite, but close enough.

But the most important thing? She uses her superhuman abilities to combat it. So Mark listens, and when she's finished, he beams at her. ]


Because you already know what you're doing, fighting against something like that. And because it's something you want to do. Even if you got detained, you're proud of what you can do, right? [ Slight falter, because he is... a little less proud of his capabilities at the moment. Gotta stop thinking about where he came from, focus on the mission at hand! ] So she knew she could count on you to get the job done.

[ Because— can Mark be counted on? He wants to be, but he's not so sure. But he's assuming Hella has the drive and the will to do it, so that makes her particularly important.

So he's proud of his new friend!! And ready to cheer her on, and hopefully help along the way. ]