WEEK 1
WEEK ONE
!the beginning of the end
That’s what’s playing on repeat on a tape recorder, when the survivors come to.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
oh! that's a baseball
Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
!week one objectives
➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
no subject
Of course. It's my job to make sure everyone stays in good health while we're here, as best I can.
[ She may look and sound young, but she takes her (self=assigned) duties very seriously. A doctor's job is never over, even while everyone is hale and hearty. ]
And yes, that's right. Monsieur Neuvillette. I'm sure he would appreciate your thoughts very much. [ Though.... ] You must have some very important people around too you, to help make you into the wonderful person you are now.
no subject
You say a lot of nice things though I do not think myself very wonderful at present. I do owe much of who I am today to my adoptive father, Gopher Wood. He taught me all I know and all the scriptures. Countless hours of studying under his tutelage and believing in a remarkable but in the end impossible dream.
And there is my sister, of course. Robin is one of the kindest and most generous people you will ever meet. She'd be better at this whole situation but I am glad it is me and not her that is faced with such dangers.
no subject
For now, she's content to hear about the important people in his life, warmth growing in her chest as he describes them one by one. ]
Oh, a sister! She sounds like such a wonderful person from the way you describe her. [ And it's clear he loves her very much. ] Though I suspect she'd probably feel the same way about you if she were here in your place. Mr. Gopher Wood sounds very impressive too.
[ But....her smile fades. ]
Why do you say your dream was impossible?
vauge-ish honkai 2.2 spoilers
Robin is truly the pride of The Family. I really do think you two would be the best of friends. As for Mister Gopher Wood... We owe him a great deal as well.
[He takes a few more bites of his humble meal. Setting down the apple core and moving on to the granola bar which isn't nearly as good but the nutrients are important.]
Well... [His wings still at her question, a notable hesitation as he debates how to explain himself.] I wanted to create a world where no one would suffer. Where the weak would no longer be stepped on by the strong. And there would be peace and rest for all...
But I lacked the strength to fight for my ideals... For the ideals ingrained on me since I was taken under Mister Gopher Wood's wing. But in some ways, perhaps, I think I was doomed to fail. The entire situation reminds me of a story from my youth... When Robin and I found a Charmony Dove that had been removed from its nest. She and I talked about how to take care of it and decided, in the end, to build a cage where we could look after it. Feed it and water it. Prune its feathers. And when the time came we would release it.
And when that time came and I opened the cage to let it go... So eagerly it became airborn, taking to the sky. But only for a few glorious moments before it fell and crashed to earth, dying in a miserable heap of feathers...
When I tried to take to the sky... To soar to a height that would be the salvation of so many I, too, crashed to the ground. [Though perhaps it is more accurate to say he was thrown back to earth.] It was foolish in many ways to think that I was someone who could attain such heights. The stage was always Robin's... never mine. Some birds are meant to fly. Heavenbound and brilliant. And some are meant to remain upon the earth, looking up at that endless night sky of glimmering stars always pondering what it might be like to touch them.
no subject
It wouldn't be fair for her to make an assessment of him when she knows next to nothing about him (a name, an area of interest, a snippet regarding his family) but the way he talks about himself - specifically, the way he talks down about himself - makes her heart hurt. ]
I don't think that's true. [ Quietly. ] Maybe this dream of yours didn't come true, but I don't think that means you were never meant to fly.
[ His hands are busy with his makeshift meal so she settles on placing a small hand on his leg. ]
Maybe you're not a star because you're something else. Like a comet that sails past all of the other stars in the sky. [ But she's no astrologist, able to summon forth evocative images of all the beauty the night sky contains. ] Your dream didn't work out this time but that doesn't mean you should give up forever. And I don't think your sister would want you to see yourself that way either.
no subject
A comet... It is a lovely thought. Traveling through the night sky instead of sitting stagnant.
[But comet suits his sister better than him.]
Perhaps when this ordeal is done I will see where I sit in the sky after. [He finishes up his snack and brushes off his hands.] I really will keep those words in mind. And thank you... for this food and for listening and speaking with me. It is much appreciated.