biteys: (Default)
NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-06-29 09:53 am

WEEK 1

WEEK ONE


!
the beginning of the end

That’s what’s playing on repeat on a tape recorder, when the survivors come to.

Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.

Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.

Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.

Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.

Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.

Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!

The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.

At one point, Puppy falls into the sewage, and loses something they brought from the house.

oh! that's a baseball

Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.

Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.

!
week one objectives

➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
302: (one of my friends got a heart)

[personal profile] 302 2024-07-01 10:32 pm (UTC)(link)
Hundreds?

[ his brow furrows, and he tenses up a little bit at the contact. (The situation has him more anxious than usual.) Needless to say, he doesn't believe her. There are a lot of things he's learned to believe in that he never would have even considered before last month, but little girls who are both doctors and hundreds of years old are still outside the realm of reality in his mind. She gets put back into the mental box of "playing pretend, probably to cope." ]

Okay. If you say so... Maybe you can try and find supplies?
hydrotherapy: (Default)

[personal profile] hydrotherapy 2024-07-02 02:21 am (UTC)(link)
[ Cannot believe Henry would disbelieve her like this, smh.

It's clear he's still worried about something, but if he isn't going to say it then there's not much more she can do about the situation. There's only so much she can intuit, even after many many years spent in human society. ]


I was planning to, once I make sure everyone's okay. [ Gotta do her rounds and all that. ] Would you like to come with me?
302: (why theres giant faces in the game??)

[personal profile] 302 2024-07-03 02:29 am (UTC)(link)
[ I'M SO SORRY SIGEWINNE ]

Yeah, sure.

[ it's probably good to keep an eye on her, right? He can at least be that responsible, even if he hardly understands what's going on. ]

There must be something like first aid supplies here.
hydrotherapy: (pic#17268249)

[personal profile] hydrotherapy 2024-07-03 02:52 am (UTC)(link)
I hope so. None of my supplies ended up here with me.

[ Her cute heart-shaped medical kit....HER BUBBLE GUN...... But she'll start wandering off towards the nearest cabinet. ]

Normally I wouldn't mind so much but it sounds like there's something pretty important we'll have to do here? And important things usually end up being dangerous.
302: (they should make a movie)

[personal profile] 302 2024-07-03 03:58 am (UTC)(link)
[ if she had a heart-shaped medical kit on her, he'd be even MORE convinced this was an elaborate game of pretend. Henry follows after dutifully, keeping an eye on their surroundings just in case anything spooky threatens to jump out. ]

Yeah... I mean, she sounded pretty desperate.

[ he just hopes they'll actually be able to leave this building. ]
hydrotherapy: (pic#17266270)

[personal profile] hydrotherapy 2024-07-04 11:05 pm (UTC)(link)
[ Being a a zombie will do that to a person....Or she can only assume. It's not like she knows anything about zombies, after all. ]

Maybe she was in a lot of pain when she sent that message. It must have been scary to be all alone...

[ Unless another person lived here with her? But the cabinets (the ones she can reach and open, at least) seem to be stocked just enough for one person. ]