biteys: (Default)
NIMBO ([personal profile] biteys) wrote in [community profile] turnout2024-06-29 09:53 am

WEEK 1

WEEK ONE


!
the beginning of the end

That’s what’s playing on repeat on a tape recorder, when the survivors come to.

Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.

Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.

Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.

Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.

Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.

Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!

The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.

At one point, Puppy falls into the sewage, and loses something they brought from the house.

oh! that's a baseball

Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.

Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.

!
week one objectives

➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
parttimesoldier: (048)

[personal profile] parttimesoldier 2024-07-01 07:18 pm (UTC)(link)
[Well, it's kinda disheartening to learn this sort of thing isn't confined to one world, but that really shouldn't surprise her. Maybe it'll at least let them be better prepared going forward?]

What did you guys do with those "Corruptors" back home?
bicth: (pic#17160447)

[personal profile] bicth 2024-07-01 10:54 pm (UTC)(link)
We kill them.

[ Her arms fold over her chest. ]

They just sorta.... attack people mindlessly. There's never been a way to put them back — and more people turn into them all the time.

[ If they kept around every Corruptor instead of getting rid of them... probably the whole world would be infected, eventually, she thinks. ]
parttimesoldier: (029)

[personal profile] parttimesoldier 2024-07-03 05:54 am (UTC)(link)
[Yeah, alright, sounds a lot like what they’re looking at with Dr. Bei here.]

Definitely a route we’ll have to take if [when?] we run into any of these on the road. [These things are probably a lot scarier when they’re not confined to a closet. A lot less room for the mercy option.] Don’t really see the point in risking anything to kill her right now, though.
bicth: (pic#17160492)

[personal profile] bicth 2024-07-04 06:22 pm (UTC)(link)
But we don't even know how she got like that.

[ Her brows furrow, head tilting. ]

For all we know, just being close to her is dangerous. Don't you guys have things like that where you come from?

[ She seems to speak from experience — as though there are similar type threats that she's familiar with that proximity alone is enough to cause an infection. ]
parttimesoldier: (039)

[personal profile] parttimesoldier 2024-07-04 06:44 pm (UTC)(link)
Nope, nothing like that where I’m from.

[Hell, she’s barely even familiar with the concept of zombies at all beyond Okabe just barking that as one of the many weird nicknames given to Makise back at the lab, so… Yeah, she’s out of her element in that regard. It’s why she’s so keen to hear what experienced folks like this gal have to say.

Though she’s not 100% convinced that proximity might be the culprit here (maybe she’s just in denial, because that would be Bad considering the way they’re quite literally stuck in this house with the zombie doctor).]


If it’s proximity based or airborne, aren’t we just screwed anyway? Would be kind of dumb for her to drag all of us here to this place only to blast us with the bad zombie vibes and ruin everything from the get-go.
bicth: (pic#17160496)

[personal profile] bicth 2024-07-06 07:40 pm (UTC)(link)
Well, maybe she is kind of dumb.

[ It's possible! Maybe! Corruptors are not well understood and mutate all the time in her world; Hella genuinely thinks it's possible for this scientist, whoever she was, to be ignorant enough to think locking herself away would do the job no problem. ]

I mean, clearly, they weren't smart enough to figure this out without dragging us all into it!
parttimesoldier: (059)

[personal profile] parttimesoldier 2024-07-07 04:31 am (UTC)(link)
Have to hope she had some kind of worthwhile plan going, otherwise we’re all just stuck here now, end of story.

[Which? Bad. So very incredibly bad, and Suzuha’s not even thinking about herself here in that assessment. She has to get back home, so the doctor can’t be some dumb, unfortunate soul who roped others into an unsolvable problem.

She sighs.]


We’ll just… stay as far away from any freaky looking monsters as we can, yeah?