WEEK 1
WEEK ONE
!the beginning of the end
That’s what’s playing on repeat on a tape recorder, when the survivors come to.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
Characters will find themselves in a humble, American townhouse, which other than being a bit dusty, is still mostly clean. All characters will be sprawled out on the floor and furniture of the living room, in front of what looks to be a giant portal. Characters will also notice they have a seemingly indestructible silver wristband around their wrists, and they have nothing with them but the clothes on their back.
Take a look around, and you'll realize that everyone in the room is likely a stranger. Aside from the tape playing, there's little explanation or proof that what's being said to you is even true. For all you know, one of the people in the room could be responsible for you being suddenly taken here.
Exploring the house's many rooms will reveal that there are small stockpiles food, water, weapons (a few guns, a few bats, a few knives), and maps, along with a large, strange container of blue liquid. The maps all chart a route from Los Angeles to San Francisco, and sport detailed recommended time stamps on them. Strangely, the recommended path occasionally diverges into two separate routes.
Upon searching the house, Haru Okumura finds a set of notes, while Leontuzzo Bellone finds a separate set. They are free to keep these notes to themselves, or share them with the group.
Nothing has anyone's names on it — not the notes, and certainly not the supplies. Everyone will have to compete for the same things. Or maybe all of you can be civilized about this, before anyone goes hoarding weapons and food? Maybe you can even introduce yourselves, while you're at it. For some strange reason, every window and door in this place is locked (and impossible to break), and will be for at least 72 hours, as if someone wanted you all to be cooped up together for a time before heading out.
Most interestingly, in the deepest basement of the house, there's a room with a large, heavy dresser shoved in front of it… and a low moaning and banging emanating from the other side. The door’s slightly ajar, and a closer look reveals a zombie is the source of the sound. Context clues around the basement, like the PhD in interdimensional travel hung up on the wall (for a Dr. Bei), hint that the woman inside is whoever left you this cryptic message - the woman who brought you here, allegedly. But she's long long gone, only this monster left in her wake. It seems she was smart enough to lock herself away to prevent you from being harmed, at least... and it'll give you a preview of the threat that looms outside.
sewer diving
After 72 hours have passed, one and only one door unlocks – in the very same basement that the zombie of Dr. Bei can be found. It leads down to a dark, dingy tunnel that connects to the sewers. Not only is the smell awful, but (non-infected) rats scurry about, keeping to the shadows – but the smell of any of the food you've taken from the house will attract them. Careful!
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
The party will need to create some light to navigate their way out and keep the rats at bay, or they’ll be bumping around in the dark for quite a while. Now might be a good time to share if you have some matches, or a special talent for being a lantern. Mercifully, there's only one exit that actually opens down in this labyrinth, as if it's a route the Doctor designed to take all the time.
At one point, Puppy falls into the sewage, and loses something they brought from the house.
oh! that's a baseball
Once characters make it out of the sewers, they’ll be a day’s travel to the first mark on the party’s map: “Dodger’s Stadium.” The road they’ll have to hike to get there is winding, curvy, and uphill, which will give the party a good overview of the now dilapidated Los Angeles, along with the many abandoned buildings and cars that litter the place. The stadium itself looks to have been cleared of threats and fashioned into a safe spot a long time ago, as all entrances but one have been completely welded shut. The high walls keep zombies out, and the winding path up here deters most of them from even approaching.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
Inside the stadium, there’s some baseball merch (and equipment) to scavenge, not to mention some really old peanuts! Delicious. Maybe there are even some old fireworks laying around this place. Setting up camp here won’t be very comfortable… but at least it’s very safe. A luxury the party won’t have for much longer, if the map is anything to go by. You'll be heading through the city, next, so rest up while you can.
!week one objectives
➤ make acquaintances with your fellow travelers
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
➤ decide what to do with the zombie of dr. bei
➤ arm yourself with what you can find
➤ scavenge some portable food from the house and while traveling
➤ make camp at the stadium
i-b
You really wanna blow through your whole stash of oreos before we even leave this house?
no subject
Oh, fuck off. If I don't eat it now, someone else will.
[ Sure, she's grown accustomed to the stable ways of the bureau she's imprisoned in, but... she'll never be able to let go of her street-born instincts. If she's in an unfamiliar place, and there's food in front of her, she becomes like a hamster stuffing her cheeks full; storing it all away in the case she can't find any later. ]
Who's to say we'll be able to carry all this stuff, anyway? Sounds like whatever's out there had the doc pretty worried.
no subject
[ So abrasive... ]
You don't think you can carry a bag of cookies around with you?
no subject
[ Said with a HMPH, like Shoko is trying to talk down to her. But, no, the way her cheeks puff up is more comical than anything else. ]
But out there, we're gonna be on the run. We might have to leave at a moment's notice, at any time. It's better we travel light.
no subject
Mm, alright. And so what would you carry with you, then?
[ not talking down at her, but genuinely asking, even though the general nonchalance in how she speaks could probably still be taken as such. ]
no subject
...Hmph! Water, obviously, for drinking and for cooling Ninety-Nine down. And food, because she has a big appetite.
[ Her eyes flick to the tall, light haired woman wherever she's lingering nearby, as if to introduce her to Shoko in a roundabout way. Moreover, her words show that not everything she's hoarding is selfishly all for herself, but mainly for the sake of someone else. ]
Everything else, we can probably find on the way there. Weapons, places to sleep, and even clothes.
no subject
Huh... Okay. That makes sense, when you put it that way.
[ especially in a relatively non-acidic way compared to moments ago. progress...? ]
There are already weapons lying around here, though, so people might as well take those, no?
no subject
[ In Hella's mind, there are probably settlements and gangs outside that may have things of higher quality. They might have to steal or fight for them, but surely there are existing weapons in this world that are stronger than some random guns and some handfuls of bullets, right? ]
What're you choosing, then?
[ Maybe she's a gun type of girl... ]
no subject
[ That's what Gojo's for, ]
But I guess I'll grab something just in case, huh. Maybe one of the bats? Then I'll look like a real delinquent, haha.
no subject
[ She is very particular about the pipe — she doesn't like wielding other things, really. But beggars can't be choosers.]
Whaddya mean by "healer?" You have some magic abilities?
no subject
[ go girl give us nothing ]
You might wanna look in the kitchen, by the way. I saw that guy with the helmet tearing the place apart earlier, so maybe you'll find a loose steel pipe in there, haha.
no subject
So that's how it is! I like having Sinners like you around on missions.
[ Because even though she can heal from most things.... well. It's not fun. Perhaps unsurprisingly, being in pain is a chore for her, one she's had to do more than a lifetime's worth. And having someone like Shoko around should reduce everyone's stress levels greatly, not just her own.
she is also making a mental note to go snatch one of the pipes later... ty for the info shoko chan ]
no subject
[ -17yo with unlit cigarette in her mouth ]
no subject
Yeah fucking right, you're a proper city rat smoking at our age!
no subject
Heeeey. Can't you pick a cuter urban rodent, Hamu-chan?
[ UR A HAMSTER NOW HELLA ]
no subject
[ Being a rat, or like one, is something she takes some pride in — rats are survivors, able to scurry about and scrounge up what they can, persisting against all odds. Maybe she was a lab rat once, but she broke free, and like she's just called Shoko, she's a proper city rat, now. ]
Though "Hamu-chan" sounds pretty cute, too. Hehe...
no subject
Or Nezu-chan, then. Your pick~
[ both are equally cute, though the way she'd been puffing up her cheeks really reminded Shoko of Hamtaro, so... ]
What's Syndicate? Is that where you're from?
no subject
Yeah. I guess you might think of it as the slums of the place I live in.
[ Syndicate is the poorest and most violent area of DisCity, and it's where Hella called home for the majority of her life. Despite this, there's a certain pride in the way she talks about the place. ]
I don't live out there anymore, but I'll always be a Syndican in my heart!